JangaFX IlluGen 1.0.0
IlluGen is the world's first tool specifically built for VFX and real-time technical content creation. When creating special effects for games, we spend a lot of time fine-tuning cinematic tools to fit our unique content creation workflow. Visual effects are essential to delivering gameplay to players, but we rarely get direct support for the tools we need. We felt it was time to give real-time FX artists the tool of their dreams.
Summarize your workflow
IlluGen was built to summarize your workflow from over 15 tools into a single point of content creation. No need to use Photoshop, Houdini, Material Designer, and After Effects just to create an effect. IlluGen supports, or will support in the future, workflows to create almost any content you need in visual effects. Combine the significant advantages of EmberGen and LiquiGen and you won't want to use anything else.
A great combination of 2D and 3D
Imagine this: You're trying to create a flaming sword effect and need to create both a 3D mesh and a texture asset. You'll need a loop mesh, a mask to remove hard edges, and lots of stylized panning noise textures. Normally, you'd create the 3D mesh in one program, then create the texture in another. You'd have to switch back and forth until you get the job done. With IlluGen, you can create the 3D mesh, mask, and noise in a single graph. This allows you to create and preview how all your assets interact with each other before you put them into the game.
Key features include:
- Create procedural 2D textures, FX meshes, masks, noise, and normal maps, all in a graph-based workflow.
- Supports both procedural and hand-drawn texture workflows, allowing users to create procedural brushes and paint with them.
- 3D mesh asset creation tools designed specifically for in-game VFX, such as energy beams and impact craters, instead of conventional 3D models.
- Flipbook encoding and decoding, allowing users to import simulations from other tools (like EmberGen or Houdini), edit them, and export them to game engines like Unreal Engine or Unity.
- The ability to preview how textures and assets interact in real time before exporting to the game engine.
- Future features planned include destruction simulation tools.
- IlluGen's workflow allows for the creation of complex procedural animations with little or no coding.
- It supports exporting in multiple formats including baked textures, positions, and Alembic caches.
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