Marius Silaghi's Plugins for 3ds Max 9 - 2026
Marius Silaghi is a technical artist known for developing a powerful and widely used suite of plugins for 3ds Max, designed to enhance modeling, animation, and workflow efficiency. His plugins are popular among professionals in animation, VFX, architecture, and game development for their ability to streamline complex tasks and improve control over 3D assets.
Marius Silaghi's main plugins for 3ds Max
Tri Fill Pro: Efficiently fills holes and gaps in meshes.
Clothify Pro: Simulates....
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Marius Silaghi is a technical artist known for developing a powerful and widely used suite of plugins for 3ds Max, designed to enhance modeling, animation, and workflow efficiency. His plugins are popular among professionals in animation, VFX, architecture, and game development for their ability to streamline complex tasks and improve control over 3D assets.
Marius Silaghi's main plugins for 3ds Max
- Tri Fill Pro: Efficiently fills holes and gaps in meshes.
- Clothify Pro: Simulates cloth-like folds and cloth behavior on surfaces.
- Path Deform Pro: Advanced deformation along paths, improving native 3ds Max tools.
- Shell Pro: Creates solid shells from surfaces with fewer self-intersections, ideal for 3D printing.
- Relax Pro: Smooths and relaxes mesh geometry to improve topology.
- Contrast Pro: Enhances detail and sharpness in 3D sculpting and scanning.
- Push Pro: Provides advanced control for pushing vertices and manipulating meshes.
- TurboTriSmooth & TurboSmooth Pro: Smooths high-quality subdivision surfaces.
- Unwrap Pro: UV unwrapper with low distortion and no-overlap results.
- Deformation Cleaner: Fixes bad deformations on animated models without losing detail.
- Quad Chamfer Modifier: Creates clean, controllable bevels and folds.
- TurboReverse: Reverses mesh normals and related operations.
- Quad Cap Pro: Cleanly covers holes in quad-based meshes.
- Radial Symmetry: Allows for creating symmetrical models around a center point.
- Tension Morpher: Deformation tool for tension-based deformations.
- Jiggle: Adds secondary motion and jiggle effects to meshes.
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