Arnold for Cinema 4D v4.3.1 (R21/R23/R24/R25/R26)
Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Other features include volume rendering with OpenVDB, a node-based material editor, and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Arnold was designed from the ground up to efficiently ray trace the complex geometric datasets required for feature-length CGI animation and big budget visual effects while at the same....
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Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Other features include volume rendering with OpenVDB, a node-based material editor, and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Arnold was designed from the ground up to efficiently ray trace the complex geometric datasets required for feature-length CGI animation and big budget visual effects while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements, and greatly enhancing interactivity for lighting artists.
Features of Arnold for Cinema 4D:
- Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
- Support for both native particles and Thinking Particles.
- The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
- Arnold Shading Network Editor, a node-based material editor.
- A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
- Volume rendering with OpenVDB.
- Deferred, render time generation of geometry with the Arnold procedural node.
- Native linear workflow.
- Team Render, including single-frame distributed rendering.
- Support for third party plugins like X-Particles and Turbulence FD.
System requirements:
- Compatible with Cinema 4D: R21/R22/R23/R24
- Windows 10 or Windows 11, with Visual Studio 2019
- CPU needs support for SSE4.1 instruction set
- NVidia GPU with CUDA 5.0 computing capability.
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