Bitty Engine 1.3.2
Bitty Engine is a cross-platform itty bitty Game Engine and Open Source Framework. The fully featured engine is programmable in Lua and integrates with built-in editors. It retains the essence of both the productivity of the engine and the iterative nature of the fantasy game console/computer. It powers your commercial/non-commercial projects, prototypes, game jams or just thought experiments.
Why Bitty Engine?
Bitty Engine has everything built-in for coding, graphics compilation, etc.; it has a full-featured debugger for breakpoints, variable inspection, stepping and call stack traversal; it provides a well-designed API with extensive documentation; it builds fast binaries with obfuscated code and assets, and its package size is small (about 10MB with an empty project, other tools generate 10 times larger).
Bitty Engine Features
- Bitty Engine provides an orthogonal feature set that makes game development comfortable and enjoyable.
- Programmable in Lua, an easy-to-learn and widely used programming language
- Debugger with range checker, breakpoint and step support
- Easy-to-use API for resources, graphics, input, audio, and more
- Built-in libraries for Files, Filesystems, Storage, JSON, Networking, Physics, and more
- Many example projects example
- Handy tool for editing sprites, maps, images, text, JSON, etc.
- Projects can be exported as standalone binaries.
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