Softwares Numerion Carbon 3.0.1 for Maya

Numerion Carbon for Maya is a modern, high-performance cloth simulation plugin designed for Autodesk Maya. It is a dynamic solver optimized for speed and stability, focusing primarily on cloth simulation with high collision accuracy and a powerful caching system that allows freedom of processing without geometry caching. The plugin supports a variety of garment design options, including importing patterns from tools such as Marvelous Designer and Clo3D. It also features advanced physical....

Numerion Carbon for Maya is a modern, high-performance cloth simulation plugin designed for Autodesk Maya. It is a dynamic solver optimized for speed and stability, focusing primarily on cloth simulation with high collision accuracy and a powerful caching system that allows freedom of processing without geometry caching. The plugin supports a variety of garment design options, including importing patterns from tools such as Marvelous Designer and Clo3D. It also features advanced physical modeling features such as timeline-independent direct simulation, support for anisotropic fabric properties, and the ability to handle complex solids and collisions.

Features of Numerion Carbon for Maya

  • Narrow collision filtering enables fast and selective collision mesh filtering, improving performance and sewing workflow.
  • Separates self-collision fabric thickness from actual fabric thickness, allowing fine control over collision behavior.
  • Import fabric samples from tools like Marvelous Designer and Clo3D with full support for woven and sewn fabrics.
  • Physical modeling includes direct, timeline-independent simulation, rigid body support, and static mode switching (freezing objects while maintaining collisions).
  • Advanced collision system supports edge-based collisions to simulate mesh, hair, ropes, and other detailed intersections.
  • Caching system allows for free simulation cleanup without geometry caching.
  • Visual tools provide clear visualization of fabric, collision thickness, and speed up simulations.
  • Corner plasticity parameters to simulate the plastic deformation properties of real fabrics.
  • Simulation dependencies to create complex interactions.
  • Garment processor simplifies setup and speeds up processing of complex clothing assets Complex.
  • Support for anisotropic cloth properties and fast deformers that map dense render meshes to simulation meshes.
  • Physical level of detail (LOD) for low-resolution iterative simulations, driving highly detailed simulations.

What's New 3.0.1

  • The Carbon CloTM Unwelded Cloth Processor now also works without Deformer Geometry.
  • Optimized the Carbon CloTM Unwelded Cloth Processor node when no Render Plate or Render Detail is provided.
  • Optimized the Carbon CloTM Welded Cloth Processor node when no Render Plate or Render Detail is provided.
  • Optimized the Carbon Cloth Processor when no Render Plate or Render Detail is provided.

Carbon Cloth Materials

  • Added numberQuads to the preset dropdown.
  • Improved warning and error messages.
  • Removed the status/status text field and only printed to the Script Editor.

Added Macros

  • Match plate names
  • Match plate order
  • Clean UVs to point groups
  • Improved Target Skin Viscosity documentation.
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