Softwares Physical Audio Modus 1.3.2

Physical Audio Modus is a virtual world of conceptual instruments, modeled with advanced acoustics and physical behaviors. Modus uses our latest research on collision modeling to connect acoustic elements together. Literally, strings, discs, springs, and rattles collide in the air using the algorithm to create sounds that resonate and react just like they would outside the virtual world. These elements are combined in different ways to create three types of instruments. Each voice has....

Physical Audio Modus is a virtual world of conceptual instruments, modeled with advanced acoustics and physical behaviors. Modus uses our latest research on collision modeling to connect acoustic elements together. Literally, strings, discs, springs, and rattles collide in the air using the algorithm to create sounds that resonate and react just like they would outside the virtual world. These elements are combined in different ways to create three types of instruments.

Each voice has up to four connected strings that can be plucked or acted as a resonator. The wires are connected by rattles that create a collision effect when the wire vibrates or the spring is non-linear. Physical parameters control decay, volume, and harmonic content, along with individual semitone and fine-tuning controls.

This model has two strings connected to a plate using non-linear connections that can be rattles or springs. These strings are instantly re-tuned to produce a 6-octave mono or duplex sound. The plate can act as a resonance board by varying its decay, mass, and fundamental frequency. All of these, along with connection controls, can be changed in real time.

The driver signal is used to excite the top plate, which is connected to the bottom plate by two non-linear connections. This driver can be a polyphonic sawtooth or sine wave, or a polyphonic hit for percussion effects. There is also an option to use a single plate connected to ground.

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