Toolchefs Atoms Crowd 3.0.1 for Houdini / Katana / Maya
Toolchefs Atoms Crowd is software to create animated effects, crowd added support for PhysX and ragdoll physics, and workflows new to edit layouts crowd. The company has also announced AtomsUnreal, a new plugin to integrate its technology into Unreal Engine. Created by the developer tools crowd here at MPC and Framestore, and was first released in 2017 , Atoms Crowd is a system of crowd simulation together with the integration with Maya, Houdini and Katana, it supports the renderer, Arnold, RenderMan and V-Ray and workflow based on the file formats FBX and Alembic.
Toolchefs Atoms Crowd - Create the effect of animated crowd
The features of Toolchefs Atoms Crowd
Plugin AtomsUnreal new technology integration with Unreal Engine
Toolchefs also announced AtomsUnreal, a the integrated new technology of it into the Unreal Engine.
Plugin allows users to transfer memory simulation from Maya or Houdini to visualise, or create a crowd simulation of their own right in the game engine.
Users can create their own behavior by system Blueprint original of UE4 or through the command C ++.
Toolchefs description the deployment is to provide real-time performance, the better the system the crowd based on a particle picture dictionary: beginning the demo shows of 1,500 actors, army, display at a speed of 30 frames / sec.
Plugin will be available as part of the license type Atoms Realtime new, separate with the Atoms Crowd.
License Indie free and low-cost new due to Atoms Crowd 3.0
In addition, ToolChefs let us know that they plan to change the licensing program of their own to make Atoms Crowd are more affordable for the individual.
The use of all products will be free for any project that the artist does not earn money and for the artists earn under 30,000 dollars / year.
There will also be a £ 500 / year (about $ 620 / year according to the current exchange rate) License Indie, available for individuals or studios earn less than $ 100.000 / year.
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